1: Squash and Stretch : gives the illusion of weight and volume to a subject. 2: Anticipation : prepares the audience for action, and increases realism of action. 3: Arcs : humans and animals always move in arcs. Arcs increase the realism. 4: Ease in and Ease out : the subject needs time to slow down - and speed up. 5: Appeal : Complicated character faces and lack of symmetry often make it difficult of audiences to connect 6: Timing : lots of frames create slower action, whilst less frames create faster action. 7: Solid drawing : adds weight, volume and 3d illusion to the subject. 8: Exaggeration : it's the physical features of elements of a character in an exaggeration form. 9: Pose to Pose : Works for highly emotional and dramatised scenes. Involves drawing a few key frames for each action. 10: Staging : Communicates the primary mood, action or idea of a scene. some animators define it as "the presentation of any idea so that it is completely and unmistakably clear." 11: Secondary action : emphasizes and supports the primary action of the subject, so its providing scenes with greater life. 12: Following through : goes to, to a parts of the subject that continues to move after completed action. for example, the movement of a hand after an object has been thrown. |